I have played all sorts online games throughout my gaming "career". I started with Free to Play (F2P) games as a young kid then changed to Pay to Play (P2P) and now have returned to F2P as my time, moods and tastes have changed.
The first one that my friends and I really got in to was the original Runescape. It was a browser based, 2D game and had all sorts of stuff to do like exploring, questing, fighting and crafting. Most MMOs nowadays include all of these things plus some...but this was the first that we played because we were young and it was F2P and didn't require any special computer requirements. My friends and I would go down to the public library on weekends and all of us would play together on the library's computers. It was a great time that started a lot of friendships.
Once we grew up a little and all of us had our own computers, we took those "public" LAN parties, and made them private. We would get together fairly regularly and spend hours playing games together in someone's basement. During this time the games switched to games you had to buy, but you could play for free online, like Age of Empires, Warcraft III, Counter Strike and Call of Duty (the original WWII versions). A lot of our time ended up being spent on one custom map in Warcraft III called Defense of the Ancients, or DOTA (more on this later).
During/After that stage, I started playing World of Warcraft (WoW). It was my first monthly P2P game. Some of my friends played Dark Age of Camelot or Everquest, but WoW was the one I spent my time on. I wasn't able to play much at that time because I had school and sports, but it was fun. I quit after a couple months due to lack of time, but during college I got back in to it with my roommates and played pretty hard for awhile.
Then college came. I tried a number of other MMOs that came out during that time: Warhammer Online, Rift, Aion, Tera, Lord of the Rings Online, Star Wars (TOR), Guild Wars 2, Dungeons & Dragons, and one of the like 15 superhero MMOs that came out during this time. All of which introduced cool new concepts, but none of which could keep me interested long enough to get through to the end game content. Also with homework and debts piling up, it is really difficult to pay $15 per month on a game that you maybe play a couple hours a week. So I stopped playing most MMOs and switched to free games I could jump in and out of without feeling like I was being left behind.
League of Legends (LoL) was the next game I got in to, and I have been playing it off and on since it came out. It is based on the same game type of the Warcraft III map, DOTA, where there are 2 opposing teams, each with 5 players, trying to destroy the other's base. There have been a number of games created off of the style of DOTA - Demigods, Heroes of Newerth, DOTA 2, etc, but I couldn't get in to them. LoL has a style that I love and characters that are fun. I miss some aspects and characters from DOTA, but overall I wouldn't go back.
A lot of the online games that I play now have changed to F2P with micro transactions, meaning you pay for additional content such as more character slots, increased inventory space or cosmetic items, and I love this idea. I get in moods where I feel like playing something, but I know that after about 2 hours, I will have satiated that hunger for that game, and it will be months before I want to play it again. Here is where the dilemma is...while I may have a craving for some WoW, I don't want to pay $15 for a month of game time, when I will use 2-4 hours. This is why I love the new F2P "genre". I can jump in to a game for a couple of hours and be done without spending any money if I don't want to.
I actually had this dilemma recently. You know what I did? Instead of buying a month of WoW, I went and downloaded Rift. It is F2P now, and guess what...I have been playing for 3 weeks fairly regularly, and I don't have to worry about when I get bored and quit because I'm not paying monthly for it. I spent money on getting more character slots, getting some cool pets, but these were things I spent money on because I enjoyed the game and wanted to tell the game developers how much I enjoyed their game, not because they were making me pay money to play the game.
I understand companies need to make money and that is why P2P has been around for so long, but I welcome the new ways. I would much rather spend money on a free game than spend money on a game before I know if I will like it or not. LoL is one of those free games. I have spent more money buying cosmetic skins for champions (that do absolutely nothing in game except change the way they look!) then I would have spent paying for a monthly subscription.
Sorry, this was somewhat long winded, but I guess my point is, when I like something I will spend money on it, and I would suggest if you are able, you should, too. It doesn't have to be a lot, but spend money buying some "Super" potions or a new Cat Suit for your character because if everyone decides that they don't want to spend any money on that free game...then that free game might not be around for much longer.
- Zach